Experience Maths
To create mathematical models of behaviours and emotions we use a modified version of the medical model of effect. Something can be important or not. It might be something you will spend a minute or an hour on. How much effort and energy is easier to measure than the complexity of behaviour and emotion, With the latest tools we can differentiate apathy from empathy and gratitude from sarcasm
An experience scoring template for changing states is passive or active and if active then it is a question of degree.
It is used to compare events in simple terms
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Use the clickable icons for more detail
Active
More than
Completely
OK Centred Outcomes
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Maths is a score of the outcome (what happens) and not the way you measure experience
Happier or not, angry or pleased are simple to observe and compare. What worked and what didn't?
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OK is a quantum zero. It floats so it is relevant. In simple terms, my ok will be different to your ok and your ok will be different to someone else's but to each of us, it is still ok!
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It is at the heart of Experience Maths
We examine active and passive events and thoughts through what people say and do as well as what they don't do and say.
We add the maths after we have analysed the conversation or behaviour pattern You score events using outcomes and then build your models from that.
It is the quantum equivalent of something floating on a wave but always the same distance from another point of measurement.
This is the basic maths object. Think of it at a particle of experience. Something could be a metric like effort a factor like intensity or context factor.
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Next step - Once you have this, you need a common model to group drivers of context